Assets
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Assets

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    Light

Assets is a general term which includes all collateral used for visual representations of Catalog Items.

The Threekit platform supports 4 Asset Types: Models, Materials, Scenes, and Textures.

Types of Assets

Models are the digital representation of a shape, composed of edges, faces, and vertices.
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Materials refer to the properties on the surface of a model that determine how it interacts with light. As an example, blue leather would be considered a material.
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Textures refer to any file used for texturing. Dedicated files per texture image are created upon importing.
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Environment maps will also be listed as textures in the Asset Listing.

Scenes are templates that house environement maps, lighting information, and cameras.

Manually Importing Assets

In order to import, Assets can be dragged and dropped into the Asset Listing.
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Import Formats located here.

Expected behavior upon importing a Model

Upon importing a single model file, a given Model will generate a dedicated Asset. Dedicated Assets per Material, as well as dedicated assets per Texture, are also generated.

Asset Listing

The Asset tab provides a paginated listing of all assets and may be sorted by Name and Date. The Assets may be filtered by Type. There are two buttons on the right side of each asset record. One button allows for viewing the asset in the Threekit Editor. The other allows for cloning the Asset, deleting the Asset, queueing a V-Ray render, exporting to glTF, downloading in GLB, or downloading in USDZ.

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Individual and bulk deletion are also supported by way of the checkbox to the left of each asset.
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Asset Page

Clicking on any Asset Record takes the user to the individual Asset Page.

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From this page the Asset can be viewed in the Editor, cloned, or deleted. Cloning an Asset will retain all Visual Attributes and Visual Rules.

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