Assets refer to all collateral used for visual representations of Catalog Items.
The Threekit Platform supports 8 Asset Types: Model, Material, Texture, Scene, Folder, Font, Vector, and Composite. Supported formats found here.
Types of Assets
Models are the digital representation of a shape, composed of edges, faces, and vertices.
Materials refer to the properties on the surface of a model that determine how it interacts with light. As an example, blue leather would be considered a material.
Textures refer to any image file. Image files are most commonly used as maps within the texturing pipeline, or as environment maps to light a scene.
Scenes are used to stage products.
Folders are used to organize assets
Font assets may be used for text inputs on canvases. Multi-language fonts are supported. Acceptable formats include .ttf and .otf.
Vector, i.e., SVG files allow for higher-fidelity scaling
Composite assets allow for segmentation of a product to make the rendering process more efficient.
Manually Importing Assets
In order to import, Assets can be dragged and dropped into the Asset Listing.
Import Formats located here.
Upon importing a single model file, a given Model will generate a dedicated Asset. Dedicated Assets per Material, as well as dedicated assets per Texture, are also created.
Importing vrscene and verscenezip
Upon importing vrscene and vrscenezip formats a modal allows the user choose the prefered asset type.
When 'Scene' or 'Model' is chosen, an additional button is available within the More options dropdown,
extracting materials will create individual assets for each material in the file.
The Asset tab provides a paginated listing of all assets. Each record in the list contains a Thumbnail of the Asset; all assets may be sorted by Name and Date. The Assets may be filtered by Type. There are two buttons on the right side of each asset record. One button allows for viewing the asset in the Threekit Editor. The other allows for cloning the Asset, deleting the Asset, queueing a V-Ray render, downloading in USDZ, glb, or FBX, as well as extracting materials from vrscenzip imports.
Individual and bulk deletion are also supported by way of the checkbox to the left of each asset.
Clicking on any Asset Record takes the user to the individual Asset Page to preview.
Similar to Catalog Items, both metadata and tags may be added to Assets.