The following series of articles is meant for anyone looking to get familiar with creating Interactive 3D Experiences utilizing the toolset of the Threekit Platform. This walkthrough requires no knowledge of 3D whatsoever, no 3D or web development skill, no advanced knowledge of complex configuration scenarios, and no 3D collateral whatsoever. The goal is to set up an extremely simple box configurator. Go ahead, interact with the Threekit Player:
The steps in this walkthrough are strictly declarative. The intent is to illustrate key aspects of the Threekit Platform's architecture as well as emphasize the simplicity of setting up an interactive configuration experience. We do not expect you to market or sell this box.
Objectives of this Walkthrough
The overarching objective of the walkthrough is to understand the connection between product information and its corresponding visual representation in the context of creating a configurator. On a more granular level, the objectives are as follows:
- Understand the aspects of a Catalog Item instrumental to creating a configurator
- Understand the application/purpose of String and Number Catalog Item Attributes
- Understand how Item Attributes map to Visual Attributes, which are leveraged within Visual Rules to modify an Asset/configuration experience.