While Catalog Item Rules support the business logic of a configurator, Visual Rules ensure the visual representation adjusts with fidelity.
Conditions expose all local Attributes and allow the user to commit manipulation of the visual based on specific Attribute Values. By default, when many conditions are used, AND is the logical operator.
Actions manipulate the visual representation. The following Actions are supported; set attribute visible, set attribute enabled, set attribute value, set visibility, set material, set model, and set property.
set attribute visible
Nothing tricky about this Action Type, a previously unexposed attribute will become visible.
set attribute enabled
Allows a previously unconfigurable attribute to become configurable.
set attribute value
This action allows for dynamically setting the value of any attribute specific to the Asset on which it is created.
Used for options that may or may not be included on a given model, this action type allows for toggling visibility.
Set material will do just that, on the basis of the Attribute Value, an appropriate material may be applied to any of a given model's meshes. A tangible example is located here.
An extremely powerful action type, set model leverages a reference point such that any model from the library can be placed within the scene. An example of this action can be seen within this configuration experience, and the corresponding setup can be viewed here.
Technically, the three Action types above are all of the type "set property", but we just wanted to make available those most commonly used. A simple example can be seen here.
set active camera
Useful for scenes with multiple cameras. set active camera allows for setting the view to any camera in the scene on the basis of some input. Perhaps there is an area of a model which should be emphasized when a given component is being configured, setting up multiple cameras would allow for transiton between these views.